Arma Reforging multiplayer is a new kind of challenge

A new generation of Arma has finally kicked off with the launch of Arma Reforger, the early access phase on the road to Arma 4. Unlike a mainline Arma game, however, Reforger is strictly a multiplayer game, and you’ll need to get up to speed things up if you want to lead your team to victory over the war-torn hills and valleys of Everon.

Everon will be familiar to longtime Arma players, having served as the setting for ArmA: Cold War Assault, originally known as Operation Flashpoint: Cold War Crisis. It’s a fictional island in the North Sea, around 151 square kilometers in size, and you’ll need to get to grips with it all – Reforger’s main multiplayer mode, Conflict, encompasses the entire map.

In Reforge’s Conflict mode, two teams (American and Soviet) compete for control of Everon. The ultimate goal is to capture and recalibrate the radio located in the opposing team’s HQ building, but you can’t just rush across the map and start adjusting the dials.

Arma Reforger Multiplayer: Conflict

Instead, in Conflict Mode, you’ll need to help your team expand their communication network from your base to cover as much of the island as possible. You can do this by capturing key locations around Everon, such as airfields, control points, and forward operating bases (FOBs).

Each team’s home base periodically receives shipments of supplies, which can then be trucked to outlying checkpoints to improve their defenses. Since this is Arma, you’ll need to do this manually by requesting a supply truck from your HQ fleet, picking up the supplies, and driving them to your FOBs. There, you’ll be able to unload trucks into a local supply pool, which can then be used to build additional firing positions, bunkers, and even engine pools.

While Reforging doesn’t include any of the advanced vehicles we’re used to in Arma 3, it does offer a few options. There are Humvees and Jeeps for moving small groups of troops, supply trucks, and mobile command centers. These are crucial in Conflict, as they have on-board radios that add to the coverage area of ​​your faction’s comms network, giving you another way to extend your range and potentially capture previously unreachable locations.

Throughout each game of Conflict, you can view a list of potential objectives and select one to help you out. By completing objectives and killing enemies, you can climb the ranks and gain access to new loadouts of gear and requisition options.

Arma Reforger Multiplayer: Capture and Hold

Capture and Hold, which is available for download in Arma Reforger’s Workbench tab, is a much simpler affair on a smaller scale than Conflict. In Capture and Hold, two teams fight for control of a designated site, and you can select the setting from a list of locations on Everon.

Initially, you can choose from Rifleman, Grenadier, or Machine Gunner loadouts. Next, you’ll choose a spawn point on the paper map of the area. Once you’ve spawned, the orders are pretty straightforward: clear and secure the target area.

The team that controls the area earns points every few seconds, and the first team to reach the score limit wins.

Arma Reforger Multiplayer: Game Master

Reforger also features a mode called Game Master, and although it’s listed as a companion to Conflict, it’s really just a live sandbox for experimenting with the new Enfusion engine and creating new custom scenarios. on the fly.

As with Arma 3’s Zeus mode, you can fly around Everon and drop soldiers, vehicles, equipment, and structures, and bind them to objectives.

At launch, that’s all there is to know about Arma Reforger, but Bohemia Interactive was keen to point out that it’s as much a platform as it is a game. Now that it’s in the wild, expect the Workbench to fill up quickly with mods, and Bohemia says there will also be regular content updates during its early access.

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